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Designing for Movement – the Case of Sports
RISE, Swedish ICT, Interactive Institute. PPL.
Internet of Sports.
Number of Authors: 2
2014 (English)Conference paper (Refereed)
Abstract [en]

We have identified six themes we identified as interesting for future work in movement based interaction design for sports: the central position of the subjective feeling, the core of sports is enough, feeling did not prevent injury, non-interpretive representations, the shortcomings of logging biodata, and temporality of feedback. The themes are grounded in technical explorations for golf and running and a set of interviews with athletes. Here, we outline findings from our work to illustrate these themes.

Place, publisher, year, edition, pages
2014, 11.
National Category
Computer and Information Science
Identifiers
URN: urn:nbn:se:ri:diva-24299OAI: oai:DiVA.org:ri-24299DiVA: diva2:1043379
Conference
International workshop on Movement and Computing
Projects
Internet of Sports
Available from: 2016-10-31 Created: 2016-10-31

Open Access in DiVA

fulltext(480 kB)3 downloads
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File name FULLTEXT01.pdfFile size 480 kBChecksum SHA-512
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Type fulltextMimetype application/pdf

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ReferencesLink to record
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