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Designing for Movement – the Case of Sports
RISE, Swedish ICT, Interactive Institute. PPL.
Internet of Sports.
Number of Authors: 2
2014 (English)Conference paper (Refereed)
Abstract [en]

We have identified six themes we identified as interesting for future work in movement based interaction design for sports: the central position of the subjective feeling, the core of sports is enough, feeling did not prevent injury, non-interpretive representations, the shortcomings of logging biodata, and temporality of feedback. The themes are grounded in technical explorations for golf and running and a set of interviews with athletes. Here, we outline findings from our work to illustrate these themes.

Place, publisher, year, edition, pages
2014, 11.
National Category
Computer and Information Science
URN: urn:nbn:se:ri:diva-24299OAI: diva2:1043379
International workshop on Movement and Computing
Internet of Sports
Available from: 2016-10-31 Created: 2016-10-31

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fulltext(480 kB)5 downloads
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Interactive Institute
Computer and Information Science

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