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Dark Patterns in the Design of Games
RISE, Swedish ICT, Interactive Institute. GAME.
Number of Authors: 3
2013 (English)Conference paper (Refereed)
Abstract [en]

Game designers are typically regarded as advocates for players. However, a game creator’s interests may not align with the players’. We examine some of the ways in which those opposed interests can manifest in a game’s design. In particular, we examine those elements of a game’s design whose purpose can be argued as questionable and perhaps even unethical. Building upon earlier work in design patterns, we call these abstracted elements Dark Game Design Patterns. In this paper, we develop the concept of dark design patterns in games, present examples of such patterns, explore some of the subtleties involved in identifying them, and provide questions that can be asked to help guide in the specification and identification of future Dark Patterns. Our goal is not to criticize creators but rather to contribute to an ongoing discussion regarding the values in games and the role that designers and creators have in this process.

Place, publisher, year, edition, pages
2013, 7.
National Category
Computer and Information Science
Identifiers
URN: urn:nbn:se:ri:diva-24252OAI: oai:DiVA.org:ri-24252DiVA: diva2:1043332
Conference
Foundations of Digital Games 2013
Available from: 2016-10-31 Created: 2016-10-31

Open Access in DiVA

fulltext(88 kB)4 downloads
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File name FULLTEXT01.pdfFile size 88 kBChecksum SHA-512
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Type fulltextMimetype application/pdf

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Interactive Institute
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