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The aesthetic zone of interaction. How are aesthetic design qualities experienced?
RISE, Swedish ICT, Interactive Institute. Energy Design.
Number of Authors: 2
2005 (English)Conference paper (Refereed)
Abstract [en]

The aim of the present position paper is to raise issues concerning aesthetic experience in relation to an ongoing work of designing an artefact encouraging video reporting of personal experiences. The work serves as an example of a design experiment where aesthetic qualities are emphasized, but where the resulting interactions have not yet been analyzed in relation to these qualities. Our position is that the aesthetics of an interactive artefact evolves in the interactive zone between people who use it and the artefact itself. The aesthetic qualities are, thus, crystallized in the use of the artefact – whether it ranks high on a usability scale or not. Just as usability qualities, the aesthetic qualities contain contextual factors of its users, such as their pre-comprehension of the artefact, their cultural background and their emotional states. Furthermore, they include the context of the artefact, such as its physical design and the environment of its use. Our standpoint is consistent with Shusterman’s pragmatist approach to aesthetics, as related by Petersen et al. [2]. This approach promotes aesthetics of use rather than aesthetics of appearance. The experience of aesthetics lies in the interaction with the artefact rather than merely in the visual perception of it.

Place, publisher, year, edition, pages
2005, 9.
National Category
Computer and Information Science
URN: urn:nbn:se:ri:diva-23777OAI: diva2:1042854
The workshop “Aesthetics as critical computing”, Critical Computing Conference 2005
Available from: 2016-10-31 Created: 2016-10-31

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