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Evaluation of a Pervasive Game for Domestic Energy Engagement Among Teenagers
RISE, Swedish ICT, Interactive Institute. Energy Design.
Young Energy II.
RISE, Swedish ICT, Interactive Institute. Energy Design.
Number of Authors: 3
2009 (English)In: Computers in Entertainment, ISSN 1544-3574, E-ISSN 1544-3981, Vol. 7Article in journal (Refereed) Published
Abstract [en]

In this article, we present Power Agent—a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The ideas behind this mobile phonebased game are twofold; to transform the home environment and its devices into a learning arena for hands-on experience with electricity usage and to promote engagement via a team competition scheme. We report on the game’s evaluation with six teenagers and their families who played the game for ten days in two cities in Sweden. Data collection consisted of home energy measurements before, during, and after a game trial, in addition to interviews with participants at the end of the evaluation. The results suggest that the game concept was highly efficient in motivating and engaging the players and their families to change their daily energy-consumption patterns during the game trial. Although the evaluation does not permit any conclusions as to whether the game had any postgame effects on behavior, we can conclude that the pervasive persuasive game approach appears to be highly promising in regard to energy conservation and similar fields or issues.

Place, publisher, year, edition, pages
ACM New York, NY, USA , 2009, 6. Vol. 7
National Category
Computer and Information Science
URN: urn:nbn:se:ri:diva-23639DOI: 10.1145/1658866.1658873OAI: diva2:1042716
Young Energy II
Available from: 2016-10-31 Created: 2016-10-31

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