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Human Action and Experience As Basis for the Design and Study of Robotic Artefacts
RISE, Swedish ICT, SICS. IDI.
Number of Authors: 1
2009 (English)Conference paper (Refereed)
Abstract [en]

This paper aims to illustrate how robotic artefacts and applications may be described from a perspective of human action and experience. This is done by presenting an interaction model based on four ways that interactive artefacts may work as resources for human action. In contrast to data-centric models, this model includes socially and contextually oriented actions performed around the artefact, as well as actions related to the computational system running on the machine. A goal with the framework is to provide a concrete reference for designers, focusing on the experiential dimensions of the products that they develop.

Place, publisher, year, edition, pages
2009, 8.
Keyword [en]
LIREC, Mobile Life, Design, Theoretical Framework
National Category
Computer and Information Science
Identifiers
URN: urn:nbn:se:ri:diva-23606OAI: oai:DiVA.org:ri-23606DiVA: diva2:1042682
Conference
RO-MAN 2009: 18th IEEE International Symposim on Robot and Human Interactive Communication
Projects
LIREC
Available from: 2016-10-31 Created: 2016-10-31

Open Access in DiVA

fulltext(107 kB)2 downloads
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File name FULLTEXT01.pdfFile size 107 kBChecksum SHA-512
f767eaa4bb5980c54bdbba6623e282cd1e5b012789a030136b24c1aaf52fc03e141c03401fe283e897a90203aaac372bb2d730931381228e30b03fb7c4751f6e
Type fulltextMimetype application/pdf

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ReferencesLink to record
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