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DigiWall - an audio mostly game
Sound and Physicality.
Sound and Physicality.
Number of Authors: 2
2006 (English)Conference paper (Refereed)
Abstract [en]

DigiWall is a hybrid between a climbing wall and a computer game. The climbing grips are equipped with touch sensors and lights. The interface has no computer screen. Instead sound and music are principle drivers of DigiWall interaction models. The gaming experience combines sound and music with physical movement and the sparse visuals of the climbing grips. The DigiWall soundscape carries both verbal and nonverbal information. Verbal information includes instructions on how to play a game, scores, level numbers etc. Non-verbal information is about speed, position, direction, events etc. Many different types of interaction models are possible: competitions, collaboration exercises and aesthetic experiences.

Place, publisher, year, edition, pages
2006, 1.
National Category
Computer and Information Science
URN: urn:nbn:se:ri:diva-21234OAI: diva2:1041268
ICAD 2006
Sound and Physicality
Available from: 2016-10-31 Created: 2016-10-31

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Computer and Information Science

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