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Designing gestures for affective input: an analysis of shape, effort and valence
Number of Authors: 3
2003 (English)Conference paper (Refereed)
Abstract [en]

We discuss a user-centered approach to incorporating affective expressions in interactive applications, and argue for a design that addresses both body and mind. In particular, we have studied the problem of finding a set of affective gestures. Based on previous work in movement analysis and emotion theory [Davies, Laban and Lawrence, Russell], and a study of an actor expressing emotional states in body movements, we have identified three underlying dimensions of movements and emotions: shape, effort and valence. From these dimensions we have created a new affective interaction model, which we name the affective gestural plane model. We applied this model to the design of gestural affective input to a mobile service for affective messages.

Place, publisher, year, edition, pages
2003, 1.
National Category
Computer and Information Science
URN: urn:nbn:se:ri:diva-21044OAI: diva2:1041078
MUM 2003
Available from: 2016-10-31 Created: 2016-10-31

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