Change search
ReferencesLink to record
Permanent link

Direct link
DigiWall - an audio mostly game
Sound and Physicality.
Sound and Physicality.
Number of Authors: 2
2006 (English)Conference paper (Refereed)
Abstract [en]

DigiWall is a hybrid between a climbing wall and a computer game. The climbing grips are equipped with touch sensors and lights. The interface has no computer screen. Instead sound and music are principle drivers of DigiWall interaction models. The gaming experience combines sound and music with physical movement and the sparse visuals of the climbing grips. The DigiWall soundscape carries both verbal and nonverbal information. Verbal information includes instructions on how to play a game, scores, level numbers etc. Non-verbal information is about speed, position, direction, events etc. Many different types of interaction models are possible: competitions, collaboration exercises and aesthetic experiences.

Place, publisher, year, edition, pages
2006, 1.
National Category
Computer and Information Science
URN: urn:nbn:se:ri:diva-13923OAI: diva2:1035206
ICAD 2006
Sound and Physicality
Available from: 2016-10-13 Created: 2016-10-13

Open Access in DiVA

fulltext(254 kB)1 downloads
File information
File name FULLTEXT01.pdfFile size 254 kBChecksum SHA-512
Type fulltextMimetype application/pdf

Computer and Information Science

Search outside of DiVA

GoogleGoogle Scholar
Total: 1 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

ReferencesLink to record
Permanent link

Direct link