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“How does Sound Design Impact the Players Perception of the Level of Difficulty in a First Person Shooter Game?”
2015 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This research paper explore if a games sound design have an impact on a games perceived difficulty from a players point of view. The game industry produces many game titles that are similar in terms of mechanics and controls, for example, first person shooter games. This thesis investigates if the differences in sound design matter. Where many first person shooter games are very similar in terms of gameplay, controls and sound design, these sound designs are similar though not identical. With new information on how players use sound when they play games, interesting new games styles, mechanics and kinds of game-play could be explored. This study found that players use the sounds of his or her allies in the game more than any other sound when presented different tasks in games. It was also shown that players use the sound of weapon fire to know where their targets are and when they need to take cover to avoid defeat. Finally it was suggested that loud weapons might impact the perceived difficulty as it might cover the sounds of the various voices.

Place, publisher, year, edition, pages
2015. , 44 p.
Keyword [en]
Technology, Game, Sound, Audio, Sounddesign, Ljudteknik
Keyword [sv]
URN: urn:nbn:se:ltu:diva-59359Local ID: fe5b76c1-12b1-4284-a3f7-8c3a33357308OAI: diva2:1032746
Subject / course
Student thesis, at least 15 credits
Educational program
Audio Technology, bachelor's level
Validerat; 20150601 (global_studentproject_submitter)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved

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