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Implicit procedural textures as a means of saving texture memory
2007 (English)Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This thesis explores the possibility of exchanging regular textures with procedural textures. It focuses on classic procedural textures like different types of rock and sand. Most time is spent on implicit textures generation on a GPU, this means a limit to the types of algorithms that can be used. As such, much of the work focuses on noise implementations. The goal is to lower texture memory usage by changing regular sampled textures with procedural ones. In the end a few ways of creating textures with a satisfactory level of detail is suggested using a blend of regular textures and procedural ones.

Place, publisher, year, edition, pages
Keyword [en]
Technology, Procedural Textures, Graphics, Computer Games, Noise
Keyword [sv]
URN: urn:nbn:se:ltu:diva-58210ISRN: LTU-HIP-EX--07/12--SELocal ID: ecca11dc-5b07-4b0f-b111-c3a0540fb50aOAI: diva2:1031598
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Game Programming, bachelor's level
Validerat; 20101217 (root)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved

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