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Gamebryo based smoke effect system
2006 (English)Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Particle effects in games nowadays is taken for granted. Almost every game engine that exists today have a complete system for emitting and handling particles. This thesis paper presents a way to utilize the particle system that is provided with the Gamebryo game engine. A basic overview in how to design a smoke effect system is presented. After that a overview of some Gamebryo and Clusterball II classes is given. Then a discussion about the results of this project is held.

Place, publisher, year, edition, pages
Keyword [en]
Technology, Datorspel, Rökeffekter
Keyword [sv]
URN: urn:nbn:se:ltu:diva-57760ISRN: LTU-HIP-EX--06/032--SELocal ID: e6368acc-0162-4df7-b814-18058938a279OAI: diva2:1031148
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Game Programming, bachelor's level
Validerat; 20101217 (root)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved

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