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Introduktion till konstnärens arbetsflöde inom fysiskt baserad rendering för realtidsgrafik
2016 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Physically Based Rendering has spread rapidly and been adopted well within the real time graphics industry. During the last years this technique has become increasingly more popular and the development have come far within real time graphics. Several major companies in the industry have changed their applications and workflow to handle the Physically Based Rendering pipeline, such as Epic Games Inc. and Unity Technologies. This could be a new breaking point in the industry, not necessarily in the graphical quality but in the process of creating art content in a new modern way. This thesis will present the basics foundation of Physically Based Rendering for real time graphics, followed by discussions around the workflow, benefits and drawbacks in production for artists.

Place, publisher, year, edition, pages
2016. , 36 p.
Keyword [en]
Technology
Keyword [sv]
Teknik, Datorgrafik, Computer, Graphics, Grafik, fysiskt baserad rendering, rendering, realtime, realtid, Games, Game, Unreal
Identifiers
URN: urn:nbn:se:ltu:diva-57107Local ID: dce82f2d-e047-4cad-80f1-7f930d0f40fcOAI: oai:DiVA.org:ltu-57107DiVA: diva2:1030494
Subject / course
Student thesis, at least 15 credits
Educational program
Media Design, bachelor's level
Supervisors
Examiners
Note
Validerat; 20160216 (global_studentproject_submitter)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved

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Type fulltextMimetype application/pdf

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf