Change search
ReferencesLink to record
Permanent link

Direct link
Multi-agent planning using HTN and GOAP
2007 (English)Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This thesis examines how Hierarchical Task Networks (HTNs) can be used to plan for overall strategies in a game environment where the agents are controlled by GOAP (Goal Oriented Action Planning) at an individual level. To solve this, a layer between a HTN planner and a game engine has been implemented, the Planner Manager. A simple HTN planner has also been modified to be able to handle parallel tasks. The results suggest that HTNs can be used, it will decrease the work load for the programmers but increase it for the designers during the production process. This is good because the designers should be the ones that are in control during the production phase.

Place, publisher, year, edition, pages
Keyword [en]
Technology, HTN, GOAP, Computer games, Game scenarios
Keyword [sv]
URN: urn:nbn:se:ltu:diva-54965ISRN: LTU-HIP-EX--07/16--SELocal ID: be255c67-c7d2-424b-8d49-4f4e829206f2OAI: diva2:1028346
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Game Programming, bachelor's level
Validerat; 20101217 (root)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved

Open Access in DiVA

fulltext(326 kB)0 downloads
File information
File name FULLTEXT01.pdfFile size 326 kBChecksum SHA-512
Type fulltextMimetype application/pdf

Search outside of DiVA

GoogleGoogle Scholar
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

ReferencesLink to record
Permanent link

Direct link