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How Does Musical Score Contribute to the Immersive Feeling in Video Games? With a Better Understanding of this Musical Function, can Mixing Engineers Create More Immersive Mixes?
2014 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Immersion in video games is a widely discussed topic. Game developers want to catch the players attention and make them want to continue playing their games. This is what immersion does. If game developers can get players hooked on their games, that means they will sell more copies. Music in video games has been used to increase immersion in video games a long time. But why music works this way, is not as well understood. What is known in the relationship between game music and immersion is examined through this literature review. This results in a number of different techniques that music composers use to actively increase immersion. The results of his literature review are compared to the mixing process. How these techniques are important for the sound engineer to take into consideration, when mixing and implementing the entire soundtrack within the game, are examined. In order to create an immersive soundtrack the sound engineer can use musical composing techniques to mix the soundtrack of a game in a more immersive way. These techniques are examined and explored. In the end, musical composition techniques and the tools of the sound engineer are compared to see how the sound engineer can use compositional techniques in order to create an immersive soundtrack. Also, some important techniques that are not available for the game composer, used by the sound engineer, that impacts the immersion of the musical score are listed in the end of this essay.

Place, publisher, year, edition, pages
2014. , 25 p.
Keyword [en]
Technology
Keyword [sv]
Teknik, Immersion, video game music
Identifiers
URN: urn:nbn:se:ltu:diva-53871Local ID: adccb32b-df17-4539-a832-98ac7493f42dOAI: oai:DiVA.org:ltu-53871DiVA: diva2:1027248
Subject / course
Student thesis, at least 15 credits
Educational program
Audio Technology, bachelor's level
Supervisors
Examiners
Note
Validerat; 20140615 (global_studentproject_submitter)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved

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Type fulltextMimetype application/pdf

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CiteExportLink to record
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Citation style
  • apa
  • ieee
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Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
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More languages
Output format
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