3D-Material inom realtidsgrafik
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
This report deals with the question: How can one with as few elements as possible create a credible 3D material that can be perceived as the real material it's trying to emulate? As with anything else it can be an advantage to have a more fundamental understanding of how the material you are working with, and trying to emulate, is built. The aim is to nd out if there are any fundemental pillars in 3D graphics to keep in mind when looking to create some sort of 3D content based on reality. The materials under study are wood, stone, metal, skin, hair / feathers and fabric. They are presented in the program Marmoset Toolbag and the idea is to break them down to the smallest components required of a material without losing the feeling of the material. To do this, a few simple geometries and a predened number of the most common attributes of real-time graphics are used and combined in dierent ways to see how the perception of the material changes.
Place, publisher, year, edition, pages
2013. , 37 p.
Social Behaviour Law
Samhälls-, beteendevetenskap, juridik, Datorgrafik, 3d-material, realtidsgrafik
IdentifiersURN: urn:nbn:se:ltu:diva-53103Local ID: a2cbf358-e26c-43b0-8092-18b4a174ccb3OAI: oai:DiVA.org:ltu-53103DiVA: diva2:1026477
Subject / course
Student thesis, at least 15 credits
Computer Graphic Arts, bachelor's level
Validerat; 20130530 (global_studentproject_submitter)2016-10-042016-10-04Bibliographically approved