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GPU-based real time rendering of 3D-Video
2010 (English)Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This thesis was the result of a project to create a rendering pipeline capable of rendering a variable number of disparate views from a V+D (video plus depth) video source for usage with a lenticular display. I initially based the work on a thesis written in 2006 by one E.I. Verburg at the Technische Universiteit Eindhoven called 'GPU-based Rendering to a Multiview Display' but lack of implementationsal details led me to create my own algorithm focusing on multiple render targets. Within I explain the background of the project, about 3D video and formats and the details of the rendering engine and the algorithm that was developed with a final discussion on the practical usefulness of the resulting images, which amounts to the algorithm working but being potentially unnecessary due to the rapid increase in GPU processing power.

Place, publisher, year, edition, pages
Keyword [en]
Technology, Datorgrafik, grafik system, systemutveckling, graphics, systems-development
Keyword [sv]
URN: urn:nbn:se:ltu:diva-52891ISRN: LTU-HIP-EX--10/011--SELocal ID: 9f8e7dd4-1471-4cf8-bf61-c050638d759aOAI: diva2:1026263
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Game Programming, bachelor's level
Validerat; 20101217 (root)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved

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