No girls allowed – except hot ones: En innehållsanalys om genusrepresentationer i videospel
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
This study examines how female and male characters are portrayed in the 15 most sold video games of 2014 and 2015. This study’s purpose is to answer how the roles are divided between the female and male video game characters, how big part of the characters that are portrayed with stereotypical characteristics and which hegemony is in the analyzed games. The theories used in this study are representation, hegemony, stereotypes and gender theory. The method used is a mix of quantitative and qualitative content analysis. This study uses three flow charts. The first one examines how many male and female characters that are portrayed in the games and how many female and male characters that have the leading role. The second one examines how many of the female and male characters that are portrayed with a certain number of stereotypical characteristics. The final chart examines if there is any difference of the goals the female and male leading roles have during the games. The conclusion of the study showed that female characters are underrepresented, and that both women and men in video games have stereotypical characteristics but far from every character. The hegemony of the games is a male one where men are the leading group of society.
Place, publisher, year, edition, pages
2016. , 41 p.
Social Behaviour Law
Samhälls-, beteendevetenskap, juridik, Videospel, genus, stereotyper, hegemoni, representation, genusrepresentationer, maskulinitet, femininitet
IdentifiersURN: urn:nbn:se:ltu:diva-52405Local ID: 9884abff-aacf-496c-b1e7-6bdf4df42e04OAI: oai:DiVA.org:ltu-52405DiVA: diva2:1025775
Subject / course
Student thesis, at least 15 credits
Media and Communication Science, bachelor's level
Validerat; 20160609 (global_studentproject_submitter)2016-10-042016-10-04Bibliographically approved