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Introducing Acceptably Realistic Variations in Human speech Samples Through Granular Synthesis
2014 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This study investigates whether pitch manipulation of pre-segmented voice samples using a commercially available proprietary granular synthesis engine can produce variations realistic enough to be considered a useful and acceptable alternative to creating additional re-recorded variations. This is done by testing whether the test subjects could perceive any difference in realism between unprocessed and processed stimuli. The study concludes that without a complete prosodic rule set for the language in question it may be problematic to implement such a function in a fully automatic fashion.

Place, publisher, year, edition, pages
2014. , 21 p.
Keyword [en]
Keyword [sv]
Teknik, granular synthesis, game audio, speech, prosody, speech modulation, limited memory environment
URN: urn:nbn:se:ltu:diva-52196Local ID: 9562233b-7ae3-41e7-904e-202ae54b689eOAI: diva2:1025566
Subject / course
Student thesis, at least 15 credits
Educational program
Audio Technology, bachelor's level
Validerat; 20140603 (global_studentproject_submitter)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved

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Rea, Andrea F.

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