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Modulära miljöer i spel
2013 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This report describes modeling and uv-mapping process for modular environments in games, their optimization using different techniques as well as issues that follow when using isometric camera.This report describes in larger part things I have learned during the project at Frostware as well as tests I’ve preformed, analysis of new games and renowned work of other artists.

Place, publisher, year, edition, pages
2013. , 45 p.
Keyword [en]
Keyword [sv]
Teknik, modulär, miljöer, 3d-grafik, isometrisk kamera, modellering, uv-mappning, uv-mapping, optimering, tekniker, problematiken, datorgrafik, spelgrafik
URN: urn:nbn:se:ltu:diva-51956Local ID: 91f18fa9-3000-45fd-81cc-8628eca8cbcaOAI: diva2:1025322
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Graphic Arts, bachelor's level
Validerat; 20130708 (global_studentproject_submitter)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved

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File name FULLTEXT02.pdfFile size 3347 kBChecksum SHA-512
Type fulltextMimetype application/pdf

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Waclawek, Mariusz

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