Modulära miljöer i spel
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
This report describes modeling and uv-mapping process for modular environments in games, their optimization using different techniques as well as issues that follow when using isometric camera.This report describes in larger part things I have learned during the project at Frostware as well as tests I’ve preformed, analysis of new games and renowned work of other artists.
Place, publisher, year, edition, pages
2013. , 45 p.
Teknik, modulär, miljöer, 3d-grafik, isometrisk kamera, modellering, uv-mappning, uv-mapping, optimering, tekniker, problematiken, datorgrafik, spelgrafik
IdentifiersURN: urn:nbn:se:ltu:diva-51956Local ID: 91f18fa9-3000-45fd-81cc-8628eca8cbcaOAI: oai:DiVA.org:ltu-51956DiVA: diva2:1025322
Subject / course
Student thesis, at least 15 credits
Computer Graphic Arts, bachelor's level
Vahdat, ArashLundsten, Samuel
Validerat; 20130708 (global_studentproject_submitter)2016-10-042016-10-04Bibliographically approved