Modellering inom reklam
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
This report will address the quick growing industry of computer graphics when in commercials. The question I will answer in this essay is. ”Which are the quickest techniques to create textured 3D object, fitting for commercials known for their short deadlines?”The methods I used are based on conducted tests, previous experiences and through new knowledge that I learned during the course of the project. The programs I used were mainly 3D studio max, Zbrush 4R2 and Photoshop.One of the conclusions I came to were that even though modeling by hand will create good results, it's prefered to complement with a software that will help to create a curtain random geometry. This would have shortened the work time and should be able to create a close resembling result. It also takes a broader knowledge about other 3D applications that are more specialized in certain problems.Because this project haven't reached release date, the results of my work will be shown in form of images of the created 3D objects.
Place, publisher, year, edition, pages
2012. , 32 p.
Social Behaviour Law
Samhälls-, beteendevetenskap, juridik, 3D, Modellering, Datorgrafik, Reklam, VFX
IdentifiersURN: urn:nbn:se:ltu:diva-51183Local ID: 8629283f-0354-4ee7-a4b4-e585a95f345bOAI: oai:DiVA.org:ltu-51183DiVA: diva2:1024546
Subject / course
Student thesis, at least 15 credits
Computer Graphic Arts, bachelor's level
Validerat; 20120721 (anonymous)2016-10-042016-10-04Bibliographically approved