Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Inlevelse och interaktion i virtuella verkligheter
2014 (English)Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

The public interest in virtual reality has increased significantly over the last years, as has the interest from companies in the entertainment industries, which are spending resources on research and development on the subject. Virtual reality offers a way to stimulate several senses in order to deliver an immersive experience, something computer games naturally gain from.In this project the impact of targeting virtual realities within the development process of computer games is researched as well as the effect of adding motion controls on the immersion of players.A small game is developed incorporating current virtual reality technologies. By this the impact VR has on the whole development, from initial design to final delivery, is covered. User tests were performed to test the final experience from both a developer and player perspective.Two different user studies was held. In the first people that had previously worked with VR and motion controlled experiences tested the game. In the second test the users was part of the targeted audience, younger adults with previous history of playing games.It is possible to create a stable, non nauseating VR experience. Motion controls form a new and unfamiliar way for players to interact with games, but in a VR environment an additional level of depth is added and the players can more easily immerse themselves in the game.

Place, publisher, year, edition, pages
2014. , 24 p.
Keyword [en]
Technology, virtual reality, motion controls, game development
Keyword [sv]
Teknik, virtual reality, motion controls, game development
Identifiers
URN: urn:nbn:se:ltu:diva-51141Local ID: 857d7329-863e-49ba-8def-b882d9ed1e43OAI: oai:DiVA.org:ltu-51141DiVA: diva2:1024504
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Game Programming, bachelor's level
Supervisors
Examiners
Note
Validerat; 20140617 (global_studentproject_submitter)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved

Open Access in DiVA

fulltext(1715 kB)63 downloads
File information
File name FULLTEXT02.pdfFile size 1715 kBChecksum SHA-512
535c4b9f32a23e232632c4d1e34dbe8e80dfedb55ceea7fdeb635344a269014fc714decdff1127ddd746b21d5b72f972bd09eda3362412566d5d56278160399c
Type fulltextMimetype application/pdf

Search in DiVA

By author/editor
Elebrink, Björn

Search outside of DiVA

GoogleGoogle Scholar
Total: 63 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 128 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf