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Pipeline-verktyg och Integrering av grafiskt användargränssnitt i Nebula 3
2012 (Swedish)Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This work has advanced the Nebula 3 game engine by implementing a system for including a graphical user interface in games made with the Nebula 3 engine, and an almost complete, new pipeline for creating animated characters for the engine. The graphical user interface was implemented with the third-party library CEGUI. The new pipeline works by exporting an FBX file with all the graphical data, that is then read and converted to Nebula 3 formats. The reading of the FBX file is handled with the use of Autodesks FBX SDK. The files needed by Nebula 3 consist of a file with animation data, a file with skin data and a file that binds these two together. Testing of the last file is what is still missing. The pipeline still has room for improvement.

Place, publisher, year, edition, pages
2012. , 20 p.
Keyword [en]
Keyword [sv]
Teknik, Datorspel, Spelmotor, GUI, Animation, FBX, Pipeline
URN: urn:nbn:se:ltu:diva-50117Local ID: 7669a80c-3c26-42ca-a9c9-c8eb0c5ddad0OAI: diva2:1023474
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Game Programming, bachelor's level
Validerat; 20120530 (anonymous)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved

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