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Digital Skulptering och Asset skapande för Webbaserade Spel: Tidssparande eller tidsödande?
2015 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This report describes the modelling and digital sculpting process aimed for web based 3D games in addition to the texturing and optimization process.The purpose of this work is to investigate if and when it is useful to utilize digital sculpting to detail or create meshes and what trade-offs are made for it.

Place, publisher, year, edition, pages
2015. , 36 p.
Keyword [en]
Keyword [sv]
Teknik, Datorgrafik, 3D, Zbrush, sculpting, optimering
URN: urn:nbn:se:ltu:diva-49990Local ID: 74918f76-c99d-4726-8e7b-974a8743d2efOAI: diva2:1023343
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Graphic Arts, bachelor's level
Validerat; 20150310 (global_studentproject_submitter)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved

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Type fulltextMimetype application/pdf

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Johnsson, Erik

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