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Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
This report examine how a graphic artist can analyze, absorb and create different andnew art styles. How the chosen art style can influence the production, and how onecan standardize the work flow pipeline of a specific art style to produce similarresults. An analysis of a couple of popular art styles within the game industry wasconducted to find how these styles evolved and compare likenesses and advantagesamongst the different styles. An experiment was conducted to find areas forimprovement and streamlining in a graphic pipeline.Results points to that different art styles have an effect on response from culture andintended target group, as well as development time and costs. Additional focus andplanning on the graphic art style and pipeline is advised, to both ease the artistsworkload and lower costs.
Place, publisher, year, edition, pages
2013. , 28 p.
Social Behaviour Law
Samhälls-, beteendevetenskap, juridik, Grafikstil
IdentifiersURN: urn:nbn:se:ltu:diva-49511Local ID: 6d71c0b5-2bf0-4c4e-b0c1-819f8088ef90OAI: oai:DiVA.org:ltu-49511DiVA: diva2:1022858
Subject / course
Student thesis, at least 15 credits
Computer Graphic Arts, bachelor's level
Validerat; 20130618 (global_studentproject_submitter)2016-10-042016-10-04Bibliographically approved