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Designing a Game Weapon: Start to Finish
University of Gävle, Faculty of Engineering and Sustainable Development, Department of Industrial Development, IT and Land Management.
2016 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

The workflow of different game modelling artists is explored, with the goal of creating a melee weapon designed for games. A low polygon weapon was created using the research into the most common components from professional workflows of creating game models. One of the goals for the paper was to obtain a greater understanding of professional workflows when creating models for games. Other goals were to utilize the research and design a finished game model from concept to end product.

Place, publisher, year, edition, pages
2016. , 36 p.
Keyword [en]
game modelling, pipeline, workflow, computer game, Zbrush, digital sculpting, polygon
National Category
Computer Science
Identifiers
URN: urn:nbn:se:hig:diva-22548OAI: oai:DiVA.org:hig-22548DiVA: diva2:1021297
Subject / course
Computer science
Educational program
Creative computer graphics
Presentation
2016-09-08, Gävle, 14:30 (Swedish)
Supervisors
Examiners
Available from: 2016-10-24 Created: 2016-10-04 Last updated: 2016-10-24Bibliographically approved

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fulltext1(1351 kB)17 downloads
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File name FULLTEXT01.pdfFile size 1351 kBChecksum SHA-512
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Type fulltextMimetype application/pdf

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Department of Industrial Development, IT and Land Management
Computer Science

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