Auditory Icons vs Earcons in Games: What Makes the Most Efficient Non-verbal Sound Cue?
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Non-verbal sound cues can be used to convey different kinds of information and are often used for both simple and more complex types of feedback in computer games. Non-verbal sound cues can be divided into two different categories; auditory icons, that are sounds that represent real world events and earcons, that are abstract synthetic or musical sounds. In order to see if there was a difference between the player response times yielded by auditory icons and earcons in a video game setting, an experiment game was created. A game where the response times of subjects were recorded when reacting to auditory icons and earcons, while playing through four different treasure hunt like game scenarios. The results from the experiment seem to indicate that there was no significant difference between the combined response times produced by the auditory icons compared to the combined response times produced by the earcons.
Place, publisher, year, edition, pages
2016. , 43 p.
Teknik, Ljudteknik, sound engineering, audio engineering, game sound, game audio, earcon, earcons, auditory icon, auditory icons, non-verbal sound cues, spelljud, ljud i spel, audio in games
IdentifiersURN: urn:nbn:se:ltu:diva-47893Local ID: 563963f8-10db-4387-ae29-d33547f1b393OAI: oai:DiVA.org:ltu-47893DiVA: diva2:1021223
Subject / course
Student thesis, at least 15 credits
Audio Technology, bachelor's level
Validerat; 20160517 (global_studentproject_submitter)2016-10-042016-10-04Bibliographically approved