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Nya Standarder i Realtids Grafik: En Fysiskt baserad grafik pipeline
2014 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

In this paper I evaluate the impacts of Physically-Based Rendering on the graphics pipeline in game development. The research approach for this paper is split into two parts; the literaturestudy consists in part of publications from the SIGGRAPH conference (2013), which represents the latest developments in the industry. The purpose of the literature study is to examine how the games industry have adopted, and then implemented the principles of physically-based rendering. I have also examined what theory and goals are foundational to physically-based rendering in games.The developments in rendering principles creates differences in, what’s called the shading models and material models. To examine these new developments my approach is to examine the old shading models, and referrer to these as the established benchmark. The second part of my approach involves empirical research. The empirical research consists of a study on the graphics pipeline, specifically, I have gone through the entire production of a single graphical game asset, and in doing so evaluated the new developments to the texturing pipeline. Thetexturing pipeline has evolved, the material model is the culprit and the texture assets that an artist is expected to create is different for a physically principled material model. To analyze the new material model I have used the older and established models as the benchmark.

Place, publisher, year, edition, pages
2014. , 20 p.
Keyword [en]
Fine Art
Keyword [sv]
Konstnärligt arbete, Realtid, grafik, datorgrafik, physically-based, rendering, shading, Real-time, realtime, nya, standarder, spel
URN: urn:nbn:se:ltu:diva-45353Local ID: 30d21b30-2881-483a-858d-ef8798a19d94OAI: diva2:1018642
Subject / course
Student thesis, at least 15 credits
Educational program
Media Design, bachelor's level
Validerat; 20140627 (global_studentproject_submitter)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved

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