In a real game situation, is HRTF-enhanced game audio preferable over regular stereo game audio?
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Game players’ audio preference during actual game play was tested for. The goal of the study was to investigate whether or not HRTF encoded audio is preferred over normal stereo sound in a real game situation. The test was done with two sound alternatives, the normal stereo sound output of an Xbox console and the modified surround output of the same Xbox console. The surround output modification consisted of playback over a surround system and then downmix via a KU100 Neumann microphone in order to obtain a HRTF-encoded stereo alternative. The test was conducted with 20 test subjects playing a set of three games from different genres and for each game the subjects had to choose between the two sound alternatives and motivate their choice. For two out of three games the results were inconclusive and the whole groups’ choices of sound alternatives could not be considered statistically significant. The test result for the last game was statistically significant and pointed towards HRTF-encoded stereo sound being preferred. For the study as a whole it was not possible to either prove or reject the investigated thesis. This leads to the conclusion that further study, with an improved method, is needed to answer the original research question.
Place, publisher, year, edition, pages
Technology, HRTF, game audio, Xbox, Neumann KU100
IdentifiersURN: urn:nbn:se:ltu:diva-44308ISRN: LTU-CUPP--10/152--SELocal ID: 21914b76-d2b9-44a4-8737-122520f1fb49OAI: oai:DiVA.org:ltu-44308DiVA: diva2:1017584
Subject / course
Student thesis, at least 15 credits
Audio Technology, bachelor's level
Validerat; 20101217 (root)2016-10-042016-10-04Bibliographically approved