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En grafikers arbetsflöde med spelmotor verktyg
2015 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

How does the workflow in game engines from an graphic artists standpoint? Thisthesis will address this subject and will look into how the developers has thoughtwhen they create their engines.From how to work with the 3D modeling software to taking use of it in the gameengine. To get a good workflow which fits both experienced and new users iscrucial to get a good engine.

Place, publisher, year, edition, pages
2015. , 19 p.
Keyword [en]
Fine Art
Keyword [sv]
Konstnärligt arbete, Datorgrafik, spelmotor, unreal engine 4, unity, nebula, cryengine, grafik
URN: urn:nbn:se:ltu:diva-42423Local ID: 06f9d3ad-f3c9-4682-800a-62a15b422553OAI: diva2:1015644
Subject / course
Student thesis, at least 15 credits
Educational program
Media Design, bachelor's level
Validerat; 20150127 (global_studentproject_submitter)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved

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