Tag and seek a location-based game in tainan city
2014 (English)In: CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play, Association for Computing Machinery (ACM), 2014, p. 315-318Conference paper, Published paper (Refereed)
Resource type
Text
Abstract [en]
Tag and Seek is a location-based game which leads a traveler through Tainan City in Taiwan. The traveler's task is to find Harry's friends who are hiding at different sites in the city. Once at the site, the traveler has to scan a Near Field Communication (NFC) tag placed on a board looking like Harry's friend. When the NFC tag is scanned the lost friend is found, information about the site is presented and instructions to the next site will be available. The game lets the traveler experience culture, gain knowledge about sites in the city and meet local citizens - without the traveler having to plan the trip ahead. By implementing NFC technology as check points the interaction with the game differs from regular tourist guides and the threat of privacy which comes with location-based services is greatly lowered as the traveler is not being tracked by GPS. From our user evaluation we found that both the interface and interaction with the boards could use some improvements to increase the usability.
Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2014. p. 315-318
Keywords [en]
Educational game, Interaction, Location-based game, NFC technology, Tourist guide, Human computer interaction, Interactive computer systems, Knowledge based systems, Location, Mobile telecommunication systems, Near field communication, Telecommunication services, Location based games, Nfc technologies, Tourist guides, Location based services
National Category
Interaction Technologies Human Aspects of ICT Transport Systems and Logistics Human Computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-181665DOI: 10.1145/2658537.2662986Scopus ID: 2-s2.0-84943265182OAI: oai:DiVA.org:kth-181665DiVA, id: diva2:899869
Conference
1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014, 19 October 2014 through 21 October 2014
Note
QC 20160202
2016-02-022016-02-022022-06-23Bibliographically approved