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Television Practices: Ethnography, Television and User Practices
Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap. (Mobile Life Centre)
2014 (Engelska)Licentiatavhandling, sammanläggning (Övrigt vetenskapligt)
Abstract [en]

This thesis explores television practices in a time when new technology has made it possible to interact with and create your own TV content. The work is focused on how user practices need to be understood in a context of chan- ging technology. The practices studied also show the relevance of ethno- graphic methods, and especially the wide spectrum of these different meth- ods within the field of Human-Computer Interaction. We distinguish be- tween sociologically informed ethnography and anthropological ethnogra- phy. Two questions are addressed: how can new forms of television practices be understood by means of different ethnographic methods, and, on a wider level, what method can we use for analysing methods in ethnographic re- search? Because ethnographic methods are qualitative, we have also chosen to use an open and qualitative approach when analysing them. Through comparing our different methods – their data and findings on one specific topic – we have discovered the differences between the methodological ap- proaches.

Ort, förlag, år, upplaga, sidor
Stockholm: Department of Computer and Systems Sciences, Stockholm University , 2014. , 44 s.
Serie
Report Series / Department of Computer & Systems Sciences, ISSN 1101-8526 ; 14-004
Nationell ämneskategori
Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning
Forskningsämne
människa-maskin-interaktion (MMI)
Identifikatorer
URN: urn:nbn:se:su:diva-100369OAI: oai:DiVA.org:su-100369DiVA: diva2:734903
Presentation
2014-02-21, Kista, 13:00 (Engelska)
Opponent
Handledare
Tillgänglig från: 2014-10-31 Skapad: 2014-02-02 Senast uppdaterad: 2015-02-09Bibliografiskt granskad
Delarbeten
1. Panoramic Video: Design Challenges and Implications for Content Interaction
Öppna denna publikation i ny flik eller fönster >>Panoramic Video: Design Challenges and Implications for Content Interaction
2013 (Engelska)Ingår i: EuroITV '13: Proceedings of the 11th european conference on Interactive TV and video, New York: Association for Computing Machinery (ACM), 2013, 153-162 s.Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

In this paper we explore viewing and interaction in an emerging type of interactive TV, where viewers are presented with panoramic ultrahigh-definition video combined with extensive interactive control over view selection. Instead of delivering only what will be consumed, emerging TV services offer high- resolution panoramic video to the viewers, enabling them to more freely explore the broadcast content by selecting regions of interest and navigating within the larger panoramic image. However, as we open up the television space both in field of view and in terms of the freedom given to viewers, new interactional challenges emerge. We have done user studies on two systems for interacting with panoramic high-resolution video, one based on the tablet interaction and other on the gesture interaction. Our findings revealed a number of design challenges concerning properties specific to panoramic video. Based on findings from the user studies and the identified design challenges, we have compiled a set of the design recommendations on how to support interactive viewing of panoramic content.

Ort, förlag, år, upplaga, sidor
New York: Association for Computing Machinery (ACM), 2013
Nyckelord
Panorama, video, interactive TV, mobile TV, live sports, broadcasting, tablet, second screen, gesture interaction
Nationell ämneskategori
Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning
Forskningsämne
människa-maskin-interaktion (MMI)
Identifikatorer
urn:nbn:se:su:diva-100368 (URN)10.1145/2465958.2465959 (DOI)978-1-4503-1951-5 (ISBN)
Konferens
EuroITV '13, June 24–26, 2013, Como, Italy
Tillgänglig från: 2014-02-02 Skapad: 2014-02-02 Senast uppdaterad: 2015-02-09Bibliografiskt granskad
2. On the Relation of Ordinary Gestures to TV Screens: General Lessons for the Design of Collaborative Interactive Techniques
Öppna denna publikation i ny flik eller fönster >>On the Relation of Ordinary Gestures to TV Screens: General Lessons for the Design of Collaborative Interactive Techniques
2013 (Engelska)Ingår i: CHI '13 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, New York: Association for Computing Machinery (ACM), 2013, 919-930 s.Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

We present an interaction analysis based on ethnographic fieldwork of how physical movements, including gestures, are produced by viewers in front of television screens in a sports bar. Understanding ordinary life and specifically television watching in social situations will benefit the dis- cussion of the potential of gesture techniques for controlling interactive televisions in various locations. Challenges for system design include body movement recognition, since movements can have many different purposes and are di- rected simultaneously at the screen and co-viewers. More- over, gestures as elements of conversation are sometimes negotiated and overlapping. Since these ordinary move- ments are hard to automatically track and analyse, sug- gested systems might lead to demands on viewers to re- strain their accustomed movements and adapt them in ways that might be considered awkward. We also reveal new design opportunities that draw upon the ways viewers’ gestures are influenced by ongoing broadcast.

Ort, förlag, år, upplaga, sidor
New York: Association for Computing Machinery (ACM), 2013
Nationell ämneskategori
Systemvetenskap, informationssystem och informatik
Forskningsämne
människa-maskin-interaktion (MMI)
Identifikatorer
urn:nbn:se:su:diva-97743 (URN)10.1145/2470654.2466118 (DOI)978-1-4503-1899-0 (ISBN)
Konferens
Conference on Human Factors in Computing Systems Paris, France, April 27 - May 02, 2013
Tillgänglig från: 2013-12-17 Skapad: 2013-12-17 Senast uppdaterad: 2015-02-09Bibliografiskt granskad
3. Long Tail TV revisited: From ordinary camera phone use to Pro-Am video production
Öppna denna publikation i ny flik eller fönster >>Long Tail TV revisited: From ordinary camera phone use to Pro-Am video production
2014 (Engelska)Ingår i: CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, New York: Association for Computing Machinery (ACM), 2014, 1325-1334 s.Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Pro-Am live video producers broadcast events on a regular basis. They are here selected for an ethnographic study since their continuous content generation can teach us something of what it takes for amateurs, who currently struggle with mastering the video medium, to become proficient producers. We learn from media theory that Pro- Ams are distinguished from professionals in terms of inherent skills and identities, and have therefore focused on these characteristics. We add to this research by showing on-going challenges that the former face in their production, i.e. how their learning practices, such as learning through instructions, are situated and related to particular settings. Learning and development of skills were done as organizations, rather than as individuals. Furthermore, the recurrent nature of both events and broadcasts appears to be an important condition for establishing the terms needed to carry out a production, and to learn the skills of a producer. This understanding may explain in part why accounts in previous research, of single users struggling with the affordances of live video, point to such difficulties in mastering the medium. The findings guide design to better support activities contiguous with the set-up of the production, rather than the broadcast per se. 

Ort, förlag, år, upplaga, sidor
New York: Association for Computing Machinery (ACM), 2014
Nationell ämneskategori
Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning
Forskningsämne
människa-maskin-interaktion (MMI)
Identifikatorer
urn:nbn:se:su:diva-106144 (URN)10.1145/2556288.2557315 (DOI)978-1-4503-2473-1 (ISBN)
Konferens
The ACM CHI Conference on Human Factors in Computing Systems, Toronto, Canada, April 26 - May 1 2014
Tillgänglig från: 2014-07-21 Skapad: 2014-07-21 Senast uppdaterad: 2015-02-09Bibliografiskt granskad

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