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How to do dialogue in a fairy-tale world
TeliaSonera.ORCID iD: 0000-0003-2600-7668
TeliaSonera.ORCID iD: 0000-0002-0397-6442
2005 (English)In: Proceedings of the 6th SIGDial workshop on discourse and dialogue, 2005Conference paper, Published paper (Refereed)
Abstract [en]

The work presented in this paper is an endeavor tocreate a prototype of a computer game with spokendialogue capabilities. Advanced spoken dialogue hasthe potential to considerably enrich computer games,where it for example would allow players to refer topast events and to objects currently not visible onthe screen. It would also allaow users to interactsocially and to negotiate solutions with the gamecharacters. The game takes place in a fairy-taleworld, and features two different fairy-talecharacters, who can interact with the player and witheach other using spoken dialogue. The fairy-talecharacters are separate entities in the sense that eachcharacter has its own set of goals and its ownperception of the world. This paper gives anoverview of the functionality of the implementeddialogue manager in the NICE fairy-tale gamesystem.

Place, publisher, year, edition, pages
2005.
National Category
Computer Sciences Language Technology (Computational Linguistics)
Identifiers
URN: urn:nbn:se:kth:diva-52081OAI: oai:DiVA.org:kth-52081DiVA, id: diva2:465375
Conference
6th SIGdial &th Workshop on Discourse and Dialogue, Lisbon, Portugal, 2005
Note
tmh_import_11_12_14. QC 20120113Available from: 2011-12-14 Created: 2011-12-14 Last updated: 2022-06-24Bibliographically approved

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http://www.speech.kth.se/~jocke/publications/sigdial05_final.pdf

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Boye, JohanGustafson, Joakim
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