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Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
Stockholms universitet, Samhällsvetenskapliga fakulteten, Institutionen för data- och systemvetenskap.
2007 (Engelska)Ingår i: Proceedings of Digital Games Research Association (DiGRA) 2007, 2007, 357-361 s.Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synthetic population, and the game can be seen as a form of interactive executable model for studying disease spread, albeit of a very special kind. To a game developer maintaining an MMOG, recognizing, monitoring, and ultimately controlling a virtual plague is important, regardless of how it was initiated. The prospect of using tools, methods and theory from the field of epidemiology to do this seems natural and appealing. We will address the feasibility of such a prospect, first by considering some basic measures used in epidemiology, then by pointing out the differences between real world epidemics and virtual plagues. We also suggest directions for MMOG developer control through epidemiological modeling. Our aim is understanding the properties of virtual plagues, rather than trying to eliminate them or mitigate their effects, as would be in the case of real infectious disease.

Ort, förlag, år, upplaga, sidor
2007. 357-361 s.
Nyckelord [en]
Virtual Plague, Digital Plague, Infectious Disease, Epidemiology, Synthetic Population
Identifikatorer
URN: urn:nbn:se:su:diva-37857OAI: oai:DiVA.org:su-37857DiVA: diva2:305357
Konferens
DiGRA 2007 Situaded play
Tillgänglig från: 2010-03-23 Skapad: 2010-03-23 Senast uppdaterad: 2011-06-28Bibliografiskt granskad

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http://arxiv.org/abs/0705.4584Proceedings

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Av författaren/redaktören
Boman, Magnus
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Institutionen för data- och systemvetenskap

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Totalt: 15 träffar
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