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Exploring Exergaming: A Study of Player Behavior and Game Design
Linköping University, Department of Computer and Information Science, Human-Centered Systems.
Linköping University, Department of Computer and Information Science, Human-Centered Systems.
2024 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesisAlternative title
Utforskande av exergaming : En studie om spelarbeteenden och speldesign (Swedish)
Abstract [en]

This thesis investigates the potential use of exergames, games controlled by the player’s body movements, to promote large and powerful arm movements as a means to combat sedentary behaviour. Two score-driven games, Smash It and Pop It, are developed to explore whether a scoring system could incentivise players to maintain or increase their arm movements as their skill levels increases. The study employ a methodology involving data collection from participants engaging with the games, with a focus on analysing movement and gameplay performance. Results indicate promising outcomes, with both games demonstrating effectiveness in motivating desired movements. While Smash It offers players freedom in gameplay, Pop It provides a more linear experience, allowing developers greater control over player actions.

Place, publisher, year, edition, pages
2024. , p. 45
Keywords [en]
Exergames, Exertion, Game design, Casual exergame, Point-based, Player skill, Sedentary behavior
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:liu:diva-205009ISRN: LIU-IDA/LITH-EX-A--24/023--SEOAI: oai:DiVA.org:liu-205009DiVA, id: diva2:1875210
Subject / course
Computer Engineering
Presentation
2024-05-24, IDA Alan Turing, E-Huset, E, Mäster Mattias väg, 581 83, Linköping, 09:00 (Swedish)
Supervisors
Examiners
Available from: 2024-07-31 Created: 2024-06-20 Last updated: 2024-07-31Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
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  • de-DE
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