Improving female character design: Visually enhancing a female character’s personality and role in games through combing fashion- and game design
2014 (Engelska)Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hp
Studentuppsats (Examensarbete)
Abstract [en]
This report started with the guideline project that revolved around two problems in the game industry, the hypersexualization of female characters and their stereotypical designs in games, and a wish to solve these problems. Fashion was chosen as a new approach to solving them and the question formulation for the guideline project was: how can we incorporate fashion in order to strengthen a female characters personality, role and overall design in games?
Three methods were used; firstly a systematic literature review to gather knowledge about the fashion industry as well as the game industry’s character design process. Secondly, the creation of the guideline, “The design handbook – how to improve female character design”, which would serve by presenting a solution to the problem. Thirdly, qualitative interviews to test whether or not the guideline could serve as a possible solution against the problems of sexist and stereotypical designs and if it could overall improve female character design in games.
The results of the qualitative interviews deemed the project a success; nine out of ten interviewees answered that it would serve as a solution against the problem of both hypersexualization and stereotypical designs. The results of the guideline project and the interviews answered the bachelor’s thesis’ question formulation about how to improve female character design through fashion in the following way:
- Be inclusive. The priority should be to design interesting characters, regardless of gender.
- Know who your character is. Give the character a complex and interesting personality and design with that personality in mind; it should be strengthened through all the other design choices (be it color, silhouette or outfit details).
- Make it believable. The outfit needs to work like a second narrator and should not contradict the setting, the personality or the character’s role.
Ort, förlag, år, upplaga, sidor
2014. , s. 40
Nyckelord [en]
Game design, Hypersexualization, Character design, Fashion design, Guideline, Inclusive design
Nationell ämneskategori
Design Medievetenskap Genusstudier
Identifikatorer
URN: urn:nbn:se:uu:diva-515898OAI: oai:DiVA.org:uu-515898DiVA, id: diva2:1811755
Ämne / kurs
Speldesign
Utbildningsprogram
Speldesign och grafik
Handledare
Examinatorer
2023-11-162023-11-142023-11-16Bibliografiskt granskad