Characterization through character design in competitive multiplayer games: A comparative analysis of League of Legends and Valorant
2023 (Engelska)Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hp
Studentuppsats (Examensarbete)
Abstract [en]
League of Legends (Riot Games, 2009) and Valorant (Riot Games, 2020) are both team-based competitive multiplayer games that do not feature any form of story-based game mode, but both feature a large cast of fleshed-out playable characters, each with their own design, backstory, and set of abilities. This study focuses on comparing both games’ approaches to characterization to understand how they incorporate elements of characterization in theircharacter design. This was done with the hope of informing future developers of multiplayer hero games, as well as identifying similarities in their character design despite how different both games are. This study compared two sets of two characters, one from each game, which featured similarities with each other. These similarities served as this study’s starting point to analyze, and then compare both games’ approach to characterization. Many similarities were found between both games in their approach to characterization, despite their core gameplay differences. But it also found many differences, both gameplay-dependent, and dependent on other factors.
Ort, förlag, år, upplaga, sidor
2023. , s. 48
Nyckelord [en]
characterization, hero games, League of Legends, multiplayer, narrative, storytelling, Valorant
Nationell ämneskategori
Övrig annan humaniora
Identifikatorer
URN: urn:nbn:se:uu:diva-504488OAI: oai:DiVA.org:uu-504488DiVA, id: diva2:1767167
Ämne / kurs
Speldesign
Utbildningsprogram
Kandidatprogram i speldesign
Handledare
Examinatorer
2023-06-142023-06-132023-06-14Bibliografiskt granskad