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Games, Memory and Perception: What Players Think and What They Know
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2020 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Understanding what a game puts in front of players and how the players apply their abilities to proceed in the game is integral to the players’ progress and engagement within the game. This study examines whether or not there are discrepancies between players understand and what they perceive that they understand. Discrepancies between a player’s understanding of the game world and their perceived understanding of the same could impact how the player experiences the game, and if the player perceives that they have learned less than they in fact know, it could result in a loss of interest by the player. The thematic analysis of differences between gameplay and interview answers suggest that there is no major difference between the players’ understanding and their perception of their understanding. However, a recognizable pattern concerning how easily the players solved the problems in the gameplay and how well they were able to recollect what they had learned was identified. This pattern indicates that players who had an easier time solving the problems in the game had a much harder time recollecting what they learned, whereas those who struggled with the gameplay could describe the gameplay in detail.

Keywords: human perception, knowledge perception, learning, Portal, SDT, self determination theory, video games, working memory.

Abstract [sv]

Att förstå vad ett spel kräver av dess spelare och hur dessa använder sina färdigheter för att gå vidare i spelet är väsentligt för spelarnas framgång och engagemang i spelet. Denna studie undersöker huruvida det finns märkbara skillnader mellan vad spelare förstår och vad spelare tror att de förstår. Sådana märkbara skillnader mellan en spelare och dess förståelse kan påverka en spelares upplevelse med spelet och om spelaren upplever att de har lärt sig mindre än de egentligen har, kan det resultera i en brist på intresse från spelarens sida. Denna tematiska analys påvisar inga större skillnader mellan förståelse och upplevelse av förståelse. Däremot finns det ett igenkännligt mönster som indikerar att spelare som hade lättare att klara av banorna i speltestet hade svårare att återberätta vad de gjort och lärt sig, medan de som hade svårare att klara av banorna i speltestet kunde beskriva det de gjort och lärt sig i detalj.

Place, publisher, year, edition, pages
2020. , p. 33
National Category
Design
Identifiers
URN: urn:nbn:se:uu:diva-414758OAI: oai:DiVA.org:uu-414758DiVA, id: diva2:1448428
Subject / course
Game Design
Educational program
Bachelor's Programme in Game Design and Project Management
Supervisors
Examiners
Available from: 2020-07-08 Created: 2020-06-28 Last updated: 2020-07-08Bibliographically approved

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CiteExportLink to record
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Cite
Citation style
  • apa
  • ieee
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  • Other style
More styles
Language
  • de-DE
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  • en-US
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