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Can gameification motivate exercise: A user experiment regarding a normal exercise app compared to a gamified exercise app
Blekinge Institute of Technology.
2018 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Background. Regularly exercising is difficult, some people stop exercising either due to it not being fun or they might not see any results of the effort they put in. Exercise and gaming or also know as exergaming, is a way to combine the fun entertainment of games with the health benefits of exercise. Objectives. The objective of this study is to conduct an experiment to find out if people are more interested in an exercising app which has been gamified compared to a normal exercising app. Gamifyingsomethingsuggeststhatsomethingwhichisnotconsideredagamemedium is taken, and then influence with game related aspects. Methods. A prototype was created to show the participants both sides of the exercise apps, one normal app which resembles an everyday exercising app, and one gamified app which shows the user their progress in a fashion similar to role-playing games with levels and quests. The participants of the test will try both apps and later vote in a survey whichever they liked the most. Results. While only about 60% of the participants had prior experience with exercise apps, 90% would rather choose the gamified app over the normal app. 95% of the participants were regular gamers. Conclusions. The vast majority of the participants preferred the gamified version of the app over the normal one. Specifically mentioning that they find it more interesting and that they enjoy the upfront progression system a lot more since they are used to it from the games they play on their free time

Place, publisher, year, edition, pages
2018. , p. 36
Keywords [en]
gameification, exercise, motivation, health, exercise, virtual progression, experiment
National Category
Computer Systems
Identifiers
URN: urn:nbn:se:bth-17240OAI: oai:DiVA.org:bth-17240DiVA, id: diva2:1261920
Subject / course
UD1416 Bachelor's Thesis in Digital Game Development
Educational program
UDGTA Technical artist for games
Supervisors
Examiners
Available from: 2018-11-09 Created: 2018-11-08 Last updated: 2018-11-12Bibliographically approved

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BTH2018Sundberg(862 kB)408 downloads
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64ebb3c2fae76f99bbf3262ce14576f740aaafe60e4fa0feb7e52ba87b2ede1951f4c189716e68f8e8aa0d8dd18d235f2edecf3311a5b777ce3d8fbafaf9c31b
Type fulltextMimetype application/pdf

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Blekinge Institute of Technology
Computer Systems

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf