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Making Magic Machines
2013 (English)In: 10th European Academy of Design Conference  - Crafting the Future, Gothenburg, Sweden, 17 – 19 April 2013: Crafting the Future, 2013Conference paper, Published paper (Refereed)
Abstract [en]

It is becoming increasingly common to include design methodology into innovation processes, but this is still mostly done to problem-solve or user-test technologies that are already at a late stage of innovation. This paper describes an attempt to use a fine art sculptural process to access unspoken desires and fears of the new and unknown: an exploratory children's workshops aimed at uncovering new technological objects and needs using craft and embodied making. The workshop uses the notion of magic and machine as substitute for technology to allow a broader range of response. We ask questions like: How do we design magic? What is magical to you? If you could make anything at all, what would it be? The responses are low-fi objects built from paper, cardboard, wood, string and plastic. These objects are in turn treated as props in a process of enacting a future scenario-of-use. The paper describes the process itself as well as a small selection of the resulting objects and suggests some tentative guidelines for using this type of workshop format.

Place, publisher, year, edition, pages
2013.
Keywords [en]
Machine, magic, children, innovation
National Category
Human Computer Interaction
Research subject
Human-computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-214008OAI: oai:DiVA.org:kth-214008DiVA, id: diva2:1139664
Conference
10th European Academy of Design Conference
Note

QC 20170913

Available from: 2017-09-08 Created: 2017-09-08 Last updated: 2018-01-13Bibliographically approved
In thesis
1. Making Magic Machines
Open this publication in new window or tab >>Making Magic Machines
2017 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

How can we design experiences that explore ideas and notions of the unknown? The aim of the work outlined here is to create short, intense, workshop-like experiences that generate strong commitments, and expose underlying personal desires as drivers for new ideas. I would like to propose a material practice, which uses open-ended making to engage in the imagination of new things. Informed by a concern or a longing, this exploration employs familiar yet mundane materials - such as candy and cardboard - through which several planes collide: the possible, the unknown, the feared and the desired. The process is aimed at allowing a broad range of knowledge to materialise - through ways that are less normative, and less constrained by commercial and technological concerns, and to emerge instead as far-fetched ideas that offer a kind of knowledge, which belongs to no one. The format has evolved over time, from relatively elaborate workshops for technology prototyping, towards the point where they are now focussed on the making of work that is about technology, rather than of technology.

Abstract [sv]

Hur kan vi iscensätta upplevelser som tillåter oss att utforska och skapa idéer för det som vi ännu inte vet något om? Genom att engagera deltagare i korta, intensiva, workshop-liknande upplevelser har jag lyckats få dem att öppna sig, uttrycka personliga drivkrafter och önskemål, vilket i sin tur gör det möjligt för dem att skapa helt nya designkoncept. Mitt bidrag är en ny materiell praktik där skapande-processen görs öppen och därmed låter deltagarna fantisera fram helt nya möjliga saker. Praktiken är grundad i deltagarnas djupt kända personliga drivkrafter och önskemål, men vi ber dem uttrycka dem i prosaiska fysiska material - såsom godis eller kartong - där motsatsförhållandet mellan dessa båda leder till att olika synsätt kan komma till ytan och ställas mot varandra: det möjliga, det okända, det fruktade och det önskade. Praktiken öppnar för att ge ett brett spektrum av kunskap fysisk form - och då vi gör det på ett icke-normativt sätt, där vi undviker att begränsas av kommersiella eller tekniska förutsättningar, skapar vi en grund för att få fram idéer bortom de självklara - idéer som egentligen inte tillhör någon av oss och samtidigt alla. Formatet har utvecklats över en lång tidsrymd, från workshops där vi skapade prototyper i tekniska material, till den form de har idag som fokuserar på att uttrycka idéer om teknik snarare än i teknik.

Place, publisher, year, edition, pages
KTH Royal Institute of Technology, 2017. p. 129
National Category
Human Computer Interaction
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-214017 (URN)978-91-7729-508-2 (ISBN)
Public defence
2017-10-06, Kollegiesalen, Brinellvägen 8, Stockholm, 14:00 (English)
Opponent
Supervisors
Note

QC 20170911

Available from: 2017-09-11 Created: 2017-09-08 Last updated: 2018-01-13Bibliographically approved

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Citation style
  • apa
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