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Enabling non-intrusive gaze interactions in existing computer games
KTH, Skolan för datavetenskap och kommunikation (CSC).
2013 (Engelska)Självständigt arbete på avancerad nivå (masterexamen), 20 poäng / 30 hpStudentuppsats (Examensarbete)
Abstract [en]

Eye tracking have been around for many years now, but until recently the technology have been

expensive and the performance too low for the mass market to pay any attention. But times are

changing and the cost of eye trackers is going down and performance is getting better. Eye

tracking will soon start appearing in more and more homes around the planet.

With the advent of eye trackers in people‟s homes, it is time to start thinking about what users

would want to use eye tracking for. A popular field that comes to mind is gaming. Adding eye

tracking to games could change gaming significantly. Experiences could be enhanced and new

genres created.

A deep integration with the games would allow eye tracking to blend smoothly with the game;

creating a natural and immersive experience. However, it will take a while for the game

developers to make this come true. In the meantime something else is needed to fill the gap

between now, when no game had eye tracking support, and the future when all games will have

a deeply integrated eye tracking interaction.

The product we came up with is a tool for non-intrusively integrating eye tracking into existing

games. This means that the tool is able to add eye tracking support without the need to modify

the game in any way.

Ort, förlag, år, upplaga, sidor
2013. , s. 75
Nationell ämneskategori
Medieteknik
Identifikatorer
URN: urn:nbn:se:kth:diva-170552OAI: oai:DiVA.org:kth-170552DiVA, id: diva2:838910
Handledare
Examinatorer
Tillgänglig från: 2015-07-01 Skapad: 2015-07-01 Senast uppdaterad: 2018-01-11Bibliografiskt granskad

Open Access i DiVA

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Skolan för datavetenskap och kommunikation (CSC)
Medieteknik

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