Spelaruppfattningar om ljud design för videospelkaraktärer i MOBA-spel
2025 (Svenska)Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hp
Studentuppsats (Examensarbete)Alternativ titel
Player perceptions of video game character soundprints in MOBA games (Engelska)
Abstract [en]
The study analyses the sound design of Blink abilities in League of Legends, Dota 2, and Heroes of the Storm, identifying three sound categories: Characteristic, Function, and Magical. A survey of 85 respondents evaluated how well these sounds conveyed movement. Magical Sounds were most effective, while Function Sounds had the most varied perception. League of Legends emphasized Magical Sounds, Dota 2 leaned toward Function Sounds, and Heroes of the Storm had a balanced mix. Results suggest player perception is subjective, and stylistic choices shape sound design. Limitations include response bias and category ambiguity. Future research could refine sound classification and its impact on gameplay.
Ort, förlag, år, upplaga, sidor
2025. , s. xxiii
Nyckelord [en]
MOBA sound design, character soundprint, player perception, sound categorization
Nationell ämneskategori
Medie- och kommunikationsvetenskap
Identifikatorer
URN: urn:nbn:se:his:diva-25037OAI: oai:DiVA.org:his-25037DiVA, id: diva2:1952632
Ämne / kurs
Medier, estetik och berättande
Utbildningsprogram
Dataspelsutveckling - ljud, 180 hp
Handledare
Examinatorer
Anmärkning
Det finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.
There are other digital material (eg film, image or audio files) or models/artifacts that belongs to the thesis and need to be archived.
Korrigerat publiceringsår (avviker från uppgiften i fulltextfilen): 2025.
2025-04-162025-04-162025-04-16Bibliografiskt granskad