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Your Answer Will Make an Impression: Using Quiz Game Mechanics for the Collection of Visitor Data in a Museum
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Media, Technology and Culture (MTEC))ORCID-id: 0000-0003-1498-3661
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Media, Technology and Culture (MTEC))ORCID-id: 0000-0001-5617-9984
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Interaction lab)ORCID-id: 0000-0001-6310-346X
Högskolan i Skövde, Institutionen för informationsteknologi. Högskolan i Skövde, Forskningscentrum för Informationsteknologi. (Media, Technology and Culture (MTEC))ORCID-id: 0000-0002-8291-1793
2015 (engelsk)Inngår i: VS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications / [ed] Per Backlund, Skövde: IEEE Computer Society, 2015, s. 1-4Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

This paper presents the initial results from a project that aimed to collect visitor data at a traveling exhibition starting at the Regional Museum in Kristianstad, Sweden during 2014-2016. The project was intended also to contribute to the creation of an atmosphere “About time”, which was the subject of the exhibit. We built a system that was integrated as an interactable part of the exhibition by using elements of quiz game mechanics in combination with elements of data based tracking applications and elements of visual art installations. The data provides statistics which are used to visualize the current status of the visitors’ attitude toward specific questions about time, imprinting the visitors themselves an integral part of the exhibition. Visitors build a visual Game Ego when answering questions and at the same time provided statistical data that can be monitored and extracted from the system. The results show that we succeeded to some degree but more can be done towards incorporating game design elements to engage the user, such as feedback and challenge.

sted, utgiver, år, opplag, sider
Skövde: IEEE Computer Society, 2015. s. 1-4
Emneord [en]
quiz games, survey techniques, art installations, digital applications in museum environments, tracking applications
HSV kategori
Forskningsprogram
Teknik; Media, Technology and Culture (MTEC); Interaction Lab (ILAB)
Identifikatorer
URN: urn:nbn:se:his:diva-11548DOI: 10.1109/VS-GAMES.2015.7295791ISI: 000380426500034Scopus ID: 2-s2.0-84954516638ISBN: 978-1-4799-8102-1 (tryckt)ISBN: 978-1-4799-8101-4 (tryckt)OAI: oai:DiVA.org:his-11548DiVA, id: diva2:857429
Konferanse
Seventh International Conference on Virtual Worlds and Games for Serious Applications: VS-Games 2015, in Skövde, Sweden. Conference dates: 16th to 18th of September, 2015
Prosjekter
Det ligger i Tiden. Samarbete med Regionmuseet i KristianstadTilgjengelig fra: 2015-09-29 Laget: 2015-09-23 Sist oppdatert: 2018-08-03bibliografisk kontrollert

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