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Frustration and its effect on immersion in games: A developer viewpoint on the good and bad aspects of frustration
Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
2015 (engelsk)Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
Abstract [en]

Frustration has been present throughout gaming history and is often considered to be negative. However, there’s been a lack of significant studies focusing on frustration and how it affects the game experience. This lead us to a qualitative study, based on nine semi-structured interviews with game developers, focusing on the effect of frustration in games. Results indicate that frustration encompass both positive and negative aspects that differ from each other in how they appear in game. Positive frustration is desirable for developers due to it improving the immersion and motivation in games and comes from players learning through frustration whereas negative frustration is undesirable and affects the game experience negatively and comes from aspects, such as technical issues, outside of the players influence.

sted, utgiver, år, opplag, sider
2015. , s. 32
Serie
Informatik Student Paper Master (INFSPM) ; 2015.09
Emneord [en]
Frustration, immersion, game experience, motivation
HSV kategori
Identifikatorer
URN: urn:nbn:se:umu:diva-104904OAI: oai:DiVA.org:umu-104904DiVA, id: diva2:821653
Utdanningsprogram
Master's Programme in Human-Computer Interaction
Veileder
Examiner
Tilgjengelig fra: 2015-06-15 Laget: 2015-06-15 Sist oppdatert: 2015-06-15bibliografisk kontrollert

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Frustration_and_its_effect_on_immersion_in_games_-_Nylund_Landfors(1126 kB)10305 nedlastinger
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