Endre søk
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
Game Save: Game Save Incorporation in Game Design through a MDA Analysis
Högskolan på Gotland, Institutionen för speldesign, teknik och lärande.
2013 (engelsk)Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgave
Abstract [en]

This paper is about save systems and will analyze save functions in various games. Save systems in games are usually blamed for harming the suspension of disbelief as it is an act taking place outside the game and should only be used for its intended purpose: letting the players store their game data, and progress whenever they need.

The game save function developed as rapid leaps of technology were made, with the beginning era of home consoles and home computers allowing players to spend more time playing, creating a demand for longer play sessions in games which lead to a need of methods for storing game data.

The analysis of save systems is carried out in this paper by using MDA Framework (Mechanics, Dynamics, Aesthetics), a tool used for documenting game design. This framework can be used to analyze a game from a designer‟s or player‟s perspective. By reversing the framework ADM (Aesthetics, Dynamics and Mechanics) one can analyze the user experience, which is how the player perceives the game‟s aesthetics to be, depending on the dynamics and mechanics.

This analysis aims to provide knowledge of how consistency in game design and the save system can be used to create a cohesive game world that facillitates the player's experience and immersion.

sted, utgiver, år, opplag, sider
2013. , s. 33
Emneord [en]
Consistency, game world, integration, MDA Framework, save systems
HSV kategori
Identifikatorer
URN: urn:nbn:se:uu:diva-204237OAI: oai:DiVA.org:uu-204237DiVA, id: diva2:638168
Fag / kurs
Game Design (HGO)
Utdanningsprogram
Game Design and Graphics (HGO)
Veileder
Examiner
Tilgjengelig fra: 2013-08-19 Laget: 2013-07-27 Sist oppdatert: 2013-08-19bibliografisk kontrollert

Open Access i DiVA

KimAava_GameDesign(1008 kB)1822 nedlastinger
Filinformasjon
Fil FULLTEXT01.pdfFilstørrelse 1008 kBChecksum SHA-512
0ef22a9e2eeef16737dc44c7f21ad319c4773b0ee296544f5169ee9b40fa3c9b0a5e2eaa1907af5b7ff8eaab91caac18148f1ceb717e71e4c183a04a5feb46e3
Type fulltextMimetype application/pdf

Søk i DiVA

Av forfatter/redaktør
Aava, Kim
Av organisasjonen

Søk utenfor DiVA

GoogleGoogle Scholar
Totalt: 1822 nedlastinger
Antall nedlastinger er summen av alle nedlastinger av alle fulltekster. Det kan for eksempel være tidligere versjoner som er ikke lenger tilgjengelige

urn-nbn

Altmetric

urn-nbn
Totalt: 2629 treff
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf