RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
Documenting Videogame Communities: A Study of Community Production of Information in Social-Media Environments and its Implications for Videogame Preservation
Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, Historisk-filosofiska fakulteten, Institutionen för ABM.
2018 (engelsk)Doktoravhandling, med artikler (Annet vitenskapelig)
Abstract [en]

Drawing on the disciplines of library and information studies and archival studies, this study seeks to explore the production of information in online videogame communities and to elucidate how such insights can offer practical and conceptual support to the knotty issue of how to preserve those sociocultural aspects of videogames that exist 'beyond' the code and audiovisual data resources of the videogame itself. This is accomplished in two principal moves: (i) by delving into the current state of socioculturally-focused videogame preservation and; (ii) by inquiring into the production of information carried out by videogame communities in what arguably is one of their most important interfaces of interaction—discussion forums, wikis, and other social-media services. The study is based on four papers (I–IV). Paper I develops the theoretical framework of the study on the basis of practice theory and document theory. Papers II and III report on field-studies of videogame-community information production in the context of two processes of importance in community social life: memory-making (II) and knowledge production (III). Paper IV offers a qualitative systematic review of videogame-archiving literature, allowing Papers I–III to be situated in an archival context. The study employs multiple methods and encompasses several empirical sites of inquiry and was inspired by the framework of exploratory research and of 'bricolage' research strategies.

The results of the study add to the present state of knowledge on how information in the social-media environments of the large and influential present-day videogaming domain emerges as a result of community practices of production, and how videogame-community social life is entangled with information production in such spaces. The study also furthers archival inquiry on the topic of videogame preservation by providing a description and analysis of what information objects videogame-related social media plausibly hold, and by what communal practices and processes they have been brought into existence. Furthermore, the study examines the consequences of collecting community-produced social media and framing it as documentation of the sociocultural aspects of videogames—a key issue in videogames preservation.

sted, utgiver, år, opplag, sider
Uppsala: Department of ALM , 2018. , s. 164
Serie
Skrifter utgivna vid institutionen för ABM vid Uppsala universitet, ISSN 1652-5353 ; 7
Emneord [en]
Videogames, Videogame preservation, Practice theory, Documents, Documentation, Memory-making, Knowledge production, Social media, ALM
HSV kategori
Forskningsprogram
Biblioteks- och informationsvetenskap
Identifikatorer
URN: urn:nbn:se:uu:diva-336748ISBN: 978-91-506-2676-6 (tryckt)OAI: oai:DiVA.org:uu-336748DiVA, id: diva2:1171134
Disputas
2018-03-02, Humanistiska Teatern, Thunbergsvägen 3H, Uppsala, 13:15 (engelsk)
Opponent
Veileder
Tilgjengelig fra: 2018-02-09 Laget: 2018-01-05 Sist oppdatert: 2018-02-13
Delarbeid
1. Tracing Traces: A Document-Centred Approach to the Preservation of Virtual World Communities
Åpne denne publikasjonen i ny fane eller vindu >>Tracing Traces: A Document-Centred Approach to the Preservation of Virtual World Communities
2013 (engelsk)Inngår i: Information research, ISSN 1368-1613, E-ISSN 1368-1613, Vol. 18, nr 3Artikkel i tidsskrift (Fagfellevurdert) Published
Abstract [en]

Introduction. The aim of this paper is to form a framework capable of theorizing how virtual communities are entangled with their new media environments, thereby contributing to the understanding of present-day virtual communities and how to preserve them.

Method. An extensive bibliography on virtual worlds, virtual world preservation, document- and practice theory, and virtual communities forms the conceptual basis of the paper.

Analysis. The proposed framework was formed by the way of qualitative and synthetic conceptual analysis of the collected literature. Results. Virtual world communities can be fruitfully conceptualized as distinct domains with specialized documentary practices. In each domain of practice, the virtual world’s related new media ecology functions as a central hub where the configuration of shared routinized sayings, doings, and knowings specific to that virtual world are negotiated. 

Conclusion. By theorizing the activities of virtual communities in new media environments as documentary practices, and blog posts, comments, and tweets as documents, the framework accentuates new media as infrastructures that do not solely carry informative traces of the activities of virtual communities, but in effect are an active and formative part of them. As such, they merit high preservational priority.

Emneord
Documents, Practices, New Media, Digital cultural heritage preservation, Virtual worlds
HSV kategori
Forskningsprogram
Biblioteks- och informationsvetenskap
Identifikatorer
urn:nbn:se:uu:diva-213410 (URN)000329310400018 ()
Konferanse
Proceedings of the Eighth International Conference on Conceptions of Library and Information Science, Copenhagen, Denmark, 19-22 August, 2013
Tilgjengelig fra: 2013-12-20 Laget: 2013-12-20 Sist oppdatert: 2018-01-14
2. Documenting Virtual World Cultures: Memory-Making and Documentary Practices in the City of Heroes Community
Åpne denne publikasjonen i ny fane eller vindu >>Documenting Virtual World Cultures: Memory-Making and Documentary Practices in the City of Heroes Community
2015 (engelsk)Inngår i: Journal of Documentation, ISSN 0022-0418, E-ISSN 1758-7379, Vol. 71, nr 2, s. 294-316Artikkel i tidsskrift (Fagfellevurdert) Published
Abstract [en]

Purpose. The purpose of this paper is to explore how virtual world communities employ new media as a repository to record information about their past.

Design/methodology/approach. Using the notions of documentary practice and memory-making as a framework, a case study of MMORPGCity of Heroes’ (CoH) virtual community on Reddit discussion board “/r/cityofheroes” was conducted. The study consists of an interpretative analysis of posts, comments, images, and other materials submitted to /r/cityofheroes during a period of approximately seven months.

Findings. The principal finding of the study is that the CoH community, with varying levels of intentionality, documented a range of pasts on /r/cityofheroes, relating to CoH as a game world, a site of personal experience, a product, a nexus of narratives, and a game. The analysis also lays bare the community’s memory-making processes, in which the documented conceptions of CoH’s past were put to work in the present, informing community action and viewpoints.

Originality/value. Games and gaming practices are increasingly prevalent in leisure and professional settings. This trend, which makes virtual environments and online media proxies for or augmentations of “real life”, makes it necessary for information scholars to understand how the full range of human information behaviours, including documenting, and memory-making, emerge or are replicated online. Additionally, few studies have examined the interplay between new media affordances, documentary practices, and memory-making in the context of virtual world communities.

sted, utgiver, år, opplag, sider
Emerald Group Publishing Limited, 2015
HSV kategori
Forskningsprogram
Biblioteks- och informationsvetenskap
Identifikatorer
urn:nbn:se:uu:diva-247471 (URN)10.1108/JD-11-2013-0146 (DOI)000352716700007 ()
Tilgjengelig fra: 2015-03-18 Laget: 2015-03-18 Sist oppdatert: 2018-01-14
3. Getting-to-Know: Inquiries, Sources, Methods, and the Production of Knowledge on a Videogame Wiki
Åpne denne publikasjonen i ny fane eller vindu >>Getting-to-Know: Inquiries, Sources, Methods, and the Production of Knowledge on a Videogame Wiki
2017 (engelsk)Inngår i: Journal of Documentation, ISSN 0022-0418, E-ISSN 1758-7379, Vol. 73, nr 6, s. 1299-1321Artikkel i tidsskrift (Fagfellevurdert) Published
Abstract [en]

Purpose. The purpose of this paper is to investigate the sociocultural underpinnings of wiki-based knowledge production in the videogame domain, and to elucidate how these underpinnings relate to the formation of wikis as resources of videogame documentation.

Design/methodology/approach. The paper is based on a three-month ethnographic investigation of knowledge practices on the Dark Souls Wiki (DSW). In focus of the analysis were the boundaries and knowledge aims of the DSW, together with how its contributors organized inquiries and used various sources, methods of investigation, and ways of warranting knowledge claims.

Findings. The principal result of the paper is an empirical account of how the DSW functions as a culture of knowledge production, and how the content and structure of the wiki connects to the knowledge practices of its contributors. Four major factors that influenced knowledge practices on the wiki were identified: the structures and practices established by the community’s earlier wiki efforts; principles and priorities that informed wiki knowledge practices; the characteristics of the videogame in focus of the site’s knowledge-building work; the extent and types of relevant documentation provided by videogame industry, the videogaming press included.

Originality/value. Previous research has shown interest in investigating the mechanisms by which community-created knowledge and online resources of documentation emerge, and how these are utilized in play. There is, however, little research seeking to elucidate the sociocultural structures and practices that determine and sustain collaborative online videogame knowledge production.

Emneord
Wikis, Knowledge production, Ethnography, Social media, Practices, Videogames
HSV kategori
Forskningsprogram
Biblioteks- och informationsvetenskap
Identifikatorer
urn:nbn:se:uu:diva-336745 (URN)10.1108/JD-11-2016-0145 (DOI)
Tilgjengelig fra: 2017-12-16 Laget: 2017-12-16 Sist oppdatert: 2018-01-14
4. Understanding the “Expanded Notion” of Videogames as Archival Objects: A Review of Priorities, Methods, and Conceptions
Åpne denne publikasjonen i ny fane eller vindu >>Understanding the “Expanded Notion” of Videogames as Archival Objects: A Review of Priorities, Methods, and Conceptions
2018 (engelsk)Inngår i: Journal of the Association for Information Science and Technology, ISSN 2330-1635, E-ISSN 2330-1643, Vol. 69, nr 1, s. 134-145Artikkel, forskningsoversikt (Fagfellevurdert) Published
Abstract [en]

This paper aims to show how videogames are construed as archival objects in the videogame-preservation literature by investigating drivers and motivations, selection of material, and methods of preservation. The review focuses on the expanded notion of videogames (“the EN”), a concept this paper introduces to collectively refer to the cultural and social aspects of videogames—for example, game culture, experiences, play, and community life and activity. The study's research aims are pursued on the basis of a critical systematic literature review of 42 publications originating from academic research and videogame-archiving projects. The study's main finding is that the archiving literature construes the EN of videogames in three principal ways: i) as an essential part of the videogame as an archival object; ii) as a useful resource in archiving videogames, able to provide documentation of game culture and social context; and iii) as a useful resource in inquiries focused on the current state and recent history of society and culture from a sociotechnical viewpoint. The study suggests videogame community dynamics, videogame ontology, the development of archival theory, and videogame-archive studies as rewarding directions for further research.

HSV kategori
Forskningsprogram
Biblioteks- och informationsvetenskap
Identifikatorer
urn:nbn:se:uu:diva-336747 (URN)10.1002/asi.23875 (DOI)000418157900012 ()
Tilgjengelig fra: 2017-12-16 Laget: 2017-12-16 Sist oppdatert: 2018-04-06bibliografisk kontrollert

Open Access i DiVA

fulltext(1179 kB)194 nedlastinger
Filinformasjon
Fil FULLTEXT01.pdfFilstørrelse 1179 kBChecksum SHA-512
b8692e5f85fe4af96c0118800f11fc425f0e9ce3bacbacbb9e5d0c5f4931d265823e7e3346ba53298a5816a59109bef992e9c4ed69cdebc00fc7846316b935aa
Type fulltextMimetype application/pdf

Søk i DiVA

Av forfatter/redaktør
Sköld, Olle
Av organisasjonen

Søk utenfor DiVA

GoogleGoogle Scholar
Totalt: 194 nedlastinger
Antall nedlastinger er summen av alle nedlastinger av alle fulltekster. Det kan for eksempel være tidligere versjoner som er ikke lenger tilgjengelige

isbn
urn-nbn

Altmetric

isbn
urn-nbn
Totalt: 1135 treff
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf